SYSTEM SHOCK 2 CONTROLS PC
So our thanks then to Night Dive for taking one of the greatest PC games of the 90s, sprucing it up a bit, and making it easily available. However, from what I’ve seen so far, there’s no particular reason not to played the enhanced edition.
Also it’s important to preserve the classics so we might understand their place in gaming history. I’m glad of this, because I think players should have the choice. The original game meanwhile has not disappeared it comes bundled as an extra with the enhanced edition. I don’t understand why this odd behaviour would be carried over to a new game engine, but then what do I know about progamming? (I know this: it’s really complicated and makes my head hurt). It seems to mostly happen on the edges of some platforms, as if an invisible force field is pushing you back. If I have one criticism, it’s that the weird rubbery resistance to your movement, that occurs in certain places, has persisted from the original game. You can be up and running in a few clicks. No hunting abandonware sites if you don’t have the CD, no messing with DOSBox. I should also mention the simple convenience that comes with a release on digital distribution. You can flick back and forth at will by hitting the ‘e’ key. You still need the original controls to access your inventory, so the game switches back whenever you pick up an item. Now turning and looking up and down are the fast, precise actions they should be, instead of feeling a bit like you’re driving a tank. The old setup with a free-floating pointer is fairly clunky, so Night Dive have added proper, modern mouselook.
SYSTEM SHOCK 2 CONTROLS UPGRADE
The other key upgrade relates to controls. A small detail perhaps but it helps the player relate to the unfortunate souls about Citadel, all of whom were murdered when Shodan took control. Those little character portraits with the audio logs are sharper too.
SYSTEM SHOCK 2 CONTROLS FULL
(Also still full of murderous cyborgs and mutants). Throw in the 60 frames a second and Citadel Station feels rejuvenated, ready for the player to explore anew. You’ll still see chunky pixels sometimes, particularly for inventory items, but overall the environs around you are far more crisp and clear. Screen resolutions are supported all the way to 4k (still on 1920×1080 myself). Higher resolution assets are used, I believe from the Mac version. You should look again though, because they’ve since ported Shock over to their own Kex engine and the changes are a lot more extensive. If you played the Enhanced Edition shortly after release you might recall a few modest upgrades. It’s the original game, but with a couple of useful improvements.įirstly, there’s a major boost to graphics. Just to be clear, this isn’t the remake, a separate project on which Night Dive have been labouring for several years. In 2015 they brought Shock 2 to Steam and GOG, and a couple of years late followed it up with an enhanced version of the first game. Fortunately the rights to both games were eventually picked up by Night Dive Studios, a company on a worthy mission to re-release abandoned games. Following the sad demise of Looking glass studios, for many years it wasn’t possible to purchase System Shock or its sequel.